A downloadable game for Windows and macOS

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A classic survival horror game, in the lineage of Silent Hill, Resident Evil, and Siren.       


Bad circumstances and unwelcoming hosts are nothing new to a transient lifter like you. When the Spire picked you up, you thought it was a way home. But something went wrong this time. 

The Spire broke from the herd, venturing far off course, carrying its passengers deep into the accursed swamp.

And then — miles from help or hope — the Spire grinds to a halt. Someone has gone overboard.

The herd continues on without you, as the pilgrims call to their god for help.

But it isn't their god that answers.


supports keyboard or gamepad

(Keyboard users can play right handed [WASD +JKL] or left handed [Arrows +CXZ] )

{ keyboard bindings }
[J]/[C] = (A)
[K]/[X] = (B)
[L]/[Z] = (R)
[esc] = (Start)

{ controls }

(A)  --  Talk/Interact
hold (B)  --  Sprint
back + (B)  --  Quickturn 
hold (R)  --  Aim Gun
(A) while aiming --  Fire Gun
(B) while aiming  --  Reload Gun
(Start) -- Pause (displays hp and ammo)


F5  --  Unlimited Health
F6  --  Unlimited Ammo
F7  --  Get/Repair Gun
F9  --  Delete Save (restart game for changes to take effect)
F10  --  Self Destruct


Made by:

Aaron Taecker-Wyss (@TaeckerWyss)

bb Tombo (@bbtombo)

Catherine Brinegar (@cathroon)

Flan Falacci (@thatkidflan)

Nic Freeman (@NonFatalDrop)

Shane Yach (@tipsheda)

A SlugHuman Production

Made for the Haunted PS1 Summer of Spooks gamejam.


(NOTE: The MacOS build is not notarized and will not work on its own with MacOS v10.15 Catalina unless following some roundabout instructions as seen here.)

Updated 11 days ago
Published 27 days ago
PlatformsWindows, macOS
Release date 27 days ago
Authorscathroon, Aaron Taecker-Wyss, flan, Nic, shane yach, bb tombo
Made withUnity, Maya, GIMP, Adobe Photoshop, Crocotile 3D, MagicaVoxel
Tagsbrutalist, Horror, hps1, Lo-fi, Low-poly, PSX, Psychological Horror, religion, ritual, Survival Horror
Average sessionAbout an hour
InputsKeyboard, Gamepad (any)


Download NowName your own price

Click download now to get access to the following files:

The Devil 1.1.2 (Win) 154 MB
The Devil 1.1.2 (Mac) 154 MB

Development log


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Full gameplay

Really really love the concept here. On top of that the sound design is absolutely top notch. Unfortunately some of the gameplay mechanics really frustrated me, on top of the punishing difficulty. I'm so happy there was the inclusion of those cheats, as this allowed me to finish the game and see a conclusion I was definitely invested in. Enjoyable experience overall! Excited to see what you come up with next.


I absolutely loved this game. Like, I'm actually blown away by the amount of love and hard work that has gone into this project. I've seen people say there is a lot of running in the game with nothing much going on, but that's called exploration and world building.

I haven't seen a free indie game with a world this fleshed out in a long time. Every single person you speak to feels unique, it takes ages to get down to the swamp, and by the time you get there, you feel like you've been on a journey. The game also rewards exploration with ammunition. 

I've missed fixed camera angles when they're done right, and this game nails it in setting and execution. Excellent work.

Here's my gameplay for anyone interested:


Thank you for playing and for the kind words!


Enjoyed playing this, for the most part. I really expected to spend more time in the swamp, but when I realized the route you were taking, I thought it was really clever. Things got really hard when my gun jammed super early (think I still had 35 shots?), but I managed to make it to the end without it. 


My post below basically sums my thoughts outside of my commentary. Hope my playthrough is enjoyed. Interesting game - 


RE2/RE3 Speedrunners would have a Feast if they knew about this game, very difficult with the limited ammo, tons of enemies, no health packs - trying to rerun through some a labyrinth, will be uploading a video soon. Unfortunately had to cheat due to the dodge-weave difficulty (Not complaining, just was never good at RE2/RE3 'rush/dodge/speedrunning'. But I fully appreciate the creativity behind the camera angles and artistic touch that such angles and perspectives brought to this world.


That's a lot of running, man. I was as good as dead as soon as the ammo ran out. i know there are cheats to help with that but that seems like a boring way to play. 


I wonder what happened to the other lifter? 


The beginning gave me chills as I played through  the first part! It was apart of my 2 games one play and man!!! Spooky factor was also there. Love how the atmosphere changed from good to chaotic plus I died very quickly without cheats. Wonderful game


Great stuff, thanks for making this!!

Here's a complete playthrough of The Devil:


Run too much

Very clever twist, getting used to the level design and people on the way down then coming back it's flipped! I ran out of bullets and health, had 40 or so bullets and couldn't find any on the way back so made it really intense so I just booked it. Little did I know, there are cheats here. The checkpoint is too far away, but now I know I can use cheats, should be a breeze lol. 

Probably grossest moment was in the room where everyone's eating and the soundtrack integrated the slurping and munching *eww*


Wow. Amazing level design here. Adding cheats is a great touch!